Robot Boxing is a turn-based tactic deckbuilding game concept, featuring a unique programming mechanic.
The maze generator enables the user to generate a maze in various dimensions and download it as an image. This project was made to experiment with mesh generation and calling JS functions from a WEBGL game.
In this project a portal spawner was created that enables a dragon to shoot a portal and then fly through it.
VR painter is a small VR game that I made in 2 days to test the skills that I obtained in my VR minor.
Dueling Dragons is a party fighting game where you try to eat your opponents. This project was made to experiment with Unity web builds.
This is an abandoned project of mine where I experimented with NPC behaviours, mainly statemachines and objectives.
During my internship at Wanted 5 Games, I worked in a small team on porting the puzzle game Lines from GameMaker to Phaser 3 (JS based), so it could be played on the web.
While writing my thesis on how to improve an AI match-3 level designer, I worked on the match-3 game Cook & Match: Sara's Adventure. I've made the majority of the level designs, other involved parties in the making of the game were my colleagues at Wanted 5 Games, Azerion and Pyzomath.
Hero's Crucible is a battle-royale/rts game made by HvA students, while working on it I've learned a lot about working in a team with many programmers.
I've followed a VR Minor where I researched different ways for the player to interact with game environments.
During the minor I've worked on a project where my team and I explored the topic of embodiment in VR. Things
I've researched range from different ways to walk in VR to interaction design with elements in the game world.
My teammates: Anouk van Kuik, Tirso Meijer, Laura Slings and Johnathan Claasen.
Gumball: Welcome to Candyland is a short game that I've made where you play as Gumball who's looking for his wife because she promised him some tasty treats. This game was made for the GMTK 2021 gamejam.
2020: A Space Owl Odyssey is a 3D platformer about a little owl astronaut that landed on a strange planet in search of a "Strange Box". This game was made for the GMTK 2020 gamejam.
I worked on Cut the Rope 3 as a game designer. I've primarly worked on the level design and the prototyping of new mechanics. I've also performed a lot of smaller tasks, such as making level design tools and implementing haptic feedback. In order to perform my tasks I've worked quite closely with various other diciplines.
Congaline is a puzzle adventure game that was made in roughly one week. I was responsible for the level design and in addition to that I programmed mechanics.