A multiplayer arena action game, where players use their powers to defeat hostile robots. My main responsibilities were designing and prototyping player powers.
In this project a portal spawner was created that enables a dragon to shoot a portal and then fly through it.
VR painter is a small VR game that I made in 2 days to test the skills that I obtained in my VR minor.
While writing my thesis on how to improve an AI match-3 level designer, I worked on the match-3 game Cook & Match: Sara's Adventure. I've made the majority of the level designs, other involved parties in the making of the game were my colleagues at Wanted 5 Games, Azerion and Pyzomath.
I worked on Cut the Rope 3 as a game designer. I've primarly worked on the level design and the prototyping of new mechanics. I've also performed a lot of smaller tasks, such as making level design tools and implementing haptic feedback. In order to perform my tasks I've worked quite closely with various other diciplines.
Congaline is a puzzle adventure game that was made in roughly one week. I was responsible for the level design and in addition to that I programmed mechanics.
I made my own D&D class called the mineralist. Mineralists can enhance their bodies by incorporating different kinds of metals and minerals in them, allowing players to mix and match their mineralist to their liking.